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Dive report

JumpRust.com - Test Server

Offline EU 45.8.187.65:26666 checked 1d ago

monthly wipes vanillamoddedoxide
Drop in
0/ ? players now
07-day averagepeak 1
#12,646ranktop 57% · #2374 in EU
1d agolast wipemonthly schedule
18d 21hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct6 Oct10 Oct13 Oct17 Oct

Top 57% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 21h. The force wipe · high confidence

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  • 18d 21h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:58 UTC1d ago – – running 1
Thu 15 Oct, 14:37 UTC2d ago 1 – 0.7 days 0
Thu 8 Oct, 06:56 UTC9d ago 1 halved by day 3 7.3 days 0
Wed 7 Oct, 09:27 UTC10d ago 2 – 0.9 days 1
Thu 1 Oct, 09:01 UTC16d ago 1+1 queue – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does JumpRust.com - Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry JumpRust.com - Test Server are: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

How should you read the tags on JumpRust.com - Test Server?

gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts100 (Group limit): You can have up to 100 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): In the server browser it appears under Europe — that is the tag list JumpRust.com - Test Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is JumpRust.com - Test Server lag-free?

It averaged 30 server fps over the last 48 hours, with a low of 30. The entity count reached a high of 123,820, covering buildings, deployables and everything else. 2,895 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find JumpRust.com - Test Server?

JumpRust.com - Test Server lists Europe as its location, with the EU tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 45.8.187.65:26666.

What's the uptime like for JumpRust.com - Test Server?

JumpRust.com - Test Server is down at the moment; it was last up 38 hours ago. The uptime it gives puts the last restart at roughly 6 minutes ago. In the last full 7 days, 9 of 168 hours were online, 5% uptime. The first sighting by Rust Going Deep was on 29 September 2026.

What Rust version is JumpRust.com - Test Server on?

On Windows, JumpRust.com - Test Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does JumpRust.com - Test Server follow for wipes?

The only wipe JumpRust.com - Test Server takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 38 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.

What can you expect on wipe day at JumpRust.com - Test Server?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 3, the pop had dropped under half.

Rules and settings

What settings and rules have been applied to JumpRust.com - Test Server?

The name of JumpRust.com - Test Server contains no gather rate. Group size is capped at 100 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.

What's the map on JumpRust.com - Test Server?

The map on JumpRust.com - Test Server is procedural and size 4,200, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name ✿ JumpRust.com EU™ FPS+.

Player stats

Is JumpRust.com - Test Server busy?

The last sighting of JumpRust.com - Test Server was 38 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.

What position does JumpRust.com - Test Server hold in the server rankings?

Over the last seven days JumpRust.com - Test Server sits at #12,646 on player hours, which is #2,374 in Europe and inside the top 57% of all ranked servers.

How to join

What's the process to join JumpRust.com - Test Server?

To join, open Rust, hit F1, and enter client.connect 45.8.187.65:26666. Or click Launch Rust on this page to open the game through Steam and connect. https://jumprust.com is its website.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp0
Max players It holds 0 players.
ts100
Group limit You can have up to 100 in a team.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.