Direct join test
Offline 45.90.84.158:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 289/ 350
- 480/ 550
- 213/ 225
- 226/ 300
- 249/ 300
- 283/ 350
Quick answers
Tags and search
Where does Direct join test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Direct join test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Direct join test?
The server browser shows these tags for Direct join test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The build number is 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of Direct join test?
There is no published region for Direct join test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 45.90.84.158:28015.
How reliable is Direct join test?
Direct join test is down at the moment; it was last up 25 days 2 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 22 September 2026.
What is the Rust version for Direct join test?
On Windows, Direct join test runs Rust network protocol 2633 and build 164530. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Direct join test follow for wipes?
The wipes recorded for Direct join test are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 25 days 2 hours.
Settings and map
What settings are in place on Direct join test?
No gather rate appears in the name of Direct join test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Direct join test?
The map on Direct join test is procedural, made by the game.
Player count
What's the population like on Direct join test?
Direct join test was last seen 25 days 2 hours ago and is offline as you read this.
What position does Direct join test hold in the server rankings?
Over the last seven days, Direct join test is #15,460 by player hours, among the top 67% of all ranked servers.
How to join
What's the way to join Direct join test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.90.84.158:28015.