Skip to the content
Dive report

RUST DEV | PRIVATE | INSECURE

Online 46.101.233.53:28015 checked 7m ago

Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#11,040ranktop 50%
5d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RUST DEV | PRIVATE | INSECURE appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RUST DEV | PRIVATE | INSECURE: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on RUST DEV | PRIVATE | INSECURE?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): It's on build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list RUST DEV | PRIVATE | INSECURE puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

How well does RUST DEV | PRIVATE | INSECURE perform?

Average server fps for the last 48 hours was 226, and the lowest was 181. Buildings, deployables and all other world objects added up to as many as 2,964 entities. 1,009 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is RUST DEV | PRIVATE | INSECURE in?

There is no published region for RUST DEV | PRIVATE | INSECURE. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 46.101.233.53:28015.

Is RUST DEV | PRIVATE | INSECURE up, and how often does it stay online?

RUST DEV | PRIVATE | INSECURE is live as of this check. According to its reported uptime, the last restart was about 5 days 17 hours ago. Over the past full 5 days it stayed up for 120 of 120 hours, or 100%. 12 October 2026 is when Rust Going Deep first saw it.

What Rust version is RUST DEV | PRIVATE | INSECURE on?

The version on RUST DEV | PRIVATE | INSECURE is Rust network protocol 2634 and build 167584, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does RUST DEV | PRIVATE | INSECURE wipe?

The wipes recorded for RUST DEV | PRIVATE | INSECURE are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 5 days 19 hours.

Settings and map

What settings are in place on RUST DEV | PRIVATE | INSECURE?

No gather rate appears in the name of RUST DEV | PRIVATE | INSECURE. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.

What's the map on RUST DEV | PRIVATE | INSECURE?

The map on RUST DEV | PRIVATE | INSECURE is procedural and size 1,000, generated by the game with seed 424242. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on RUST DEV | PRIVATE | INSECURE?

Out of 10 slots, 0 are filled on RUST DEV | PRIVATE | INSECURE right now. For the past week, players averaged 0 with a high of 1.

What's RUST DEV | PRIVATE | INSECURE's rank among Rust servers?

For player hours in the last seven days, RUST DEV | PRIVATE | INSECURE ranks #11,040, within the top 50% of ranked servers.

Getting in

What's the way to join RUST DEV | PRIVATE | INSECURE?

Open Rust and press F1, then type client.connect 46.101.233.53:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167584
Build It's on build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.