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Dive report

|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics

Online 46.146.234.109:10000 checked 12m ago

1x biweekly wipes moddedoxidepve
Drop in
8/ 200 players now 4% full
27-day averagepeak 11
#2,230ranktop 10%
3d agolast wipebiweekly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152010:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak16players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 24d 20h
    Thu 12 Nov, 06:37 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 06:37 UTC3d ago 11 – running 0
Thu 1 Oct, 18:06 UTC FW16d ago 12 halved by day 8 13.5 days 3
Thu 17 Sep, 06:59 UTC31d ago 26 halved by day 4 14.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 1x.

What's the meaning of the tags on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp200 (Max players): It holds 200 players; ts10 (Group limit): Teams max out at 10; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^b (Biweekly): It wipes fortnightly; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

It averaged 152 server fps over the last 48 hours, with a low of 5. At its peak it carried 130,665 entities, including buildings and deployables. Memory use peaked at 5,008 MB. What players notice as lag comes from low fps and a rising entity count.

What location is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics in?

No region comes from |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 46.146.234.109:10000.

What's the uptime like for |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

Right now |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics is online. According to its reported uptime, the last restart was about 7 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

The version on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics wipe?

The wipe rhythm for |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics is every 4 weeks on Thursday at 06:37 UTC. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 3 days 2 hours is how long ago this world came into being. A wipe schedule covering every two weeks is published in its tags.

What happens on wipe day at |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

Across its recent wipes, the average busiest point drew 16 players. The peak crowd on the latest wipe came 31 hours in. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 6.

Map and rules

Which rules and settings is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics running?

At 1x gather, |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics does what its name suggests. The group limit is 10 players. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

A game-generated procedural map of size 4,500 with seed 1337 is in play on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Population

What's the population like on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics is holding 8 players on its 200 slots at the moment. For the past week, players averaged 2 with a high of 11. The busiest point in the last 48 hours was 14:00 UTC, averaging 10 players.

What position does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics hold in the server rankings?

Over the last seven days, |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics is #2,230 by player hours, among the top 10% of all ranked servers.

How to join

How do you get into |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.146.234.109:10000. You can find its website at https://rust-stalker.gamestores.app.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^b,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp200
Max players It holds 200 players.
ts10
Group limit Teams max out at 10.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.