LocalServer
Offline 46.150.82.141:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 06:16 UTC23h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 157/ 200
- 377/ 350
- 652/ 725
- 212/ 250
- 115/ 200
- 238/ 275
Quick answers
Tags and filters
Where does LocalServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LocalServer are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on LocalServer?
LocalServer's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of LocalServer?
There is no published region for LocalServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 46.150.82.141:28015.
How reliable is LocalServer?
The server LocalServer is not reachable at the moment; the last sighting was 8 hours ago. It was up 10% of the time over the last full 7 days, 16 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.
What Rust version is LocalServer on?
Rust network protocol 2634 and build 167781 is what LocalServer runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does LocalServer follow for wipes?
Too few wipes are on record for LocalServer to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 23 hours is how long ago this world came into being.
Rules and settings
What settings are in place on LocalServer?
Its name does not state a gather rate for LocalServer. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on LocalServer?
LocalServer uses a game-generated procedural map.
Player count
How many players are on LocalServer?
Right now LocalServer is offline, with its last appearance 8 hours ago. For the past week, players averaged 1 with a high of 1. At 07:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does LocalServer sit in the rankings?
For player hours in the last seven days, LocalServer ranks #7,369, within the top 33% of ranked servers.
Join info
What's the way to join LocalServer?
Open Rust and press F1, then type client.connect 46.150.82.141:28015. Alternatively, click Launch Rust on this page to join via Steam.