DoGames Rust Test
Offline 46.151.208.35:25580 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 144/ 200
- 291/ 300
- 242/ 275
- 781/ 800
- 107/ 200
- 107/ 250
Quick answers
Tags and listings
Where does DoGames Rust Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry DoGames Rust Test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on DoGames Rust Test?
The server browser shows these tags for DoGames Rust Test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is DoGames Rust Test in?
No region comes from DoGames Rust Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 46.151.208.35:25580.
Is DoGames Rust Test up, and how often does it stay online?
Right now DoGames Rust Test is offline, having last been seen 14 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 3 October 2026.
What Rust version is DoGames Rust Test on?
Rust network protocol 2634 and build 166652 is what DoGames Rust Test runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does DoGames Rust Test wipe?
The wipes recorded for DoGames Rust Test are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 14 days 11 hours.
Settings and map
What settings and rules have been applied to DoGames Rust Test?
The name of DoGames Rust Test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on DoGames Rust Test?
The map on DoGames Rust Test is procedural, made by the game.
Population
Is DoGames Rust Test busy?
Right now DoGames Rust Test is offline, with its last appearance 14 days 9 hours ago.
What position does DoGames Rust Test hold in the server rankings?
Over the last seven days, DoGames Rust Test is #16,020 by player hours, among the top 71% of all ranked servers.
Join info
What's the way to join DoGames Rust Test?
To join, open Rust, hit F1, and enter client.connect 46.151.208.35:25580. Or click Launch Rust on this page to open the game through Steam and connect.