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Dive report

Develop\Test

Online 46.174.49.209:28015 checked 11m ago

quad moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#11,592ranktop 52%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 52% of all ranked servers, and #543 of the quad servers (top 66%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:17 UTC12d ago 1 – running 0
Sat 3 Oct, 16:29 UTC14d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC15d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW16d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC16d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC23d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC30d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC31d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Develop\Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Develop\Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

How should you read the tags on Develop\Test?

gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Develop\Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does Develop\Test perform?

The last 48 hours saw an average of 60 server fps, never dropping below 55. Buildings, deployables and all other world objects added up to as many as 66,516 entities. Memory use peaked at 2,857 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Develop\Test?

Develop\Test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 46.174.49.209:28015.

How reliable is Develop\Test?

Right now Develop\Test is online. According to its reported uptime, the last restart was about 30 hours ago. In the last full 7 days, 100 of 168 hours were online, 60% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Develop\Test?

On Linux, Develop\Test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Develop\Test follow for wipes?

Develop\Test wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 12 days 9 hours ago.

What happens on wipe day at Develop\Test?

Across its recent wipes, the average busiest point drew 1 players. 25 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 100% of recent wipes.

Map and rules

What settings are in place on Develop\Test?

Its name does not state a gather rate for Develop\Test. The group cap is 4 players (quad). It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Develop\Test?

The map on Develop\Test is procedural and size 3,500, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

Is Develop\Test busy?

Out of 100 slots, 0 are filled on Develop\Test right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 13:00 UTC drew the most players, 0 on average.

What position does Develop\Test hold in the server rankings?

For player hours in the last seven days, Develop\Test ranks #11,592, within the top 52% of ranked servers. Within the quad group, its position is #543.

How to join

What's the process to join Develop\Test?

Open Rust and press F1, then type client.connect 46.174.49.209:28015. Alternatively, click Launch Rust on this page to join via Steam. https://rust.basew.online is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts4
Group limit You can have up to 4 in a team.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.