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Dive report

GamesProjectFair [RUST]

Online EU 46.174.51.227:28015 checked 6m ago

weekly wipes vanillaoxide
Drop in
0/ 100 players now 0% full
17-day averagepeak 7
#3,368ranktop 15% · #1246 in EU
2d agolast wipeweekly schedule
4d 9hnext wipeThu 22 Oct, 14:58 UTC

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 14:58 UTC, in 4d 9h. Its weekly schedule tag · low confidence

usual gap1.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  • 4d 9h
    Thu 22 Oct, 14:58 UTC
  • 11d 9h
    Thu 29 Oct, 14:58 UTC
  • 18d 13h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 9h
    Thu 12 Nov, 14:58 UTC
  • 32d 9h
    Thu 19 Nov, 14:58 UTC
  • 39d 9h
    Thu 26 Nov, 14:58 UTC

The first 48 hours of its last wipes

Thu 15 OctSat 10 OctWed 7 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:58 UTC2d ago 4 – running 0
Sat 10 Oct, 18:15 UTC7d ago 7 halved by day 2 4.9 days 0
Wed 7 Oct, 21:32 UTC10d ago 1 held half 2.9 days 0
Wed 7 Oct, 01:24 UTC11d ago 1 – 0.8 days 1
Tue 6 Oct, 18:15 UTC11d ago 1 – 0.3 days 0
Mon 5 Oct, 14:37 UTC12d ago 3 – 1.2 days 0
Sat 3 Oct, 22:22 UTC14d ago 3 – 1.7 days 0
Sat 3 Oct, 01:13 UTC15d ago 1 – 0.9 days 0
Thu 1 Oct, 18:13 UTC FW16d ago 8 – 1.3 days 0
Thu 24 Sep, 17:58 UTC23d ago 4 halved by day 5 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does GamesProjectFair [RUST] appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry GamesProjectFair [RUST] are: EU Rust servers, live, Rust community servers, going deep and Vanilla Rust servers. You can find it on the server list by these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you read the tags on GamesProjectFair [RUST]?

gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^w (Weekly): Weekly wipes; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): This server uses Oxide (uMod) for plugins; EU (Europe): The server browser lists it under Europe — that is the tag list GamesProjectFair [RUST] puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is GamesProjectFair [RUST] lag-free?

Average server fps for the last 48 hours was 60, and the lowest was 60. The entity count reached a high of 70,731, covering buildings, deployables and everything else. 2,320 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What's the location of GamesProjectFair [RUST]?

GamesProjectFair [RUST] lists Europe as its location, with the EU tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 46.174.51.227:28015.

How reliable is GamesProjectFair [RUST]?

Right now GamesProjectFair [RUST] is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 19 September 2026.

What Rust version is GamesProjectFair [RUST] on?

On Linux, GamesProjectFair [RUST] runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does GamesProjectFair [RUST] wipe?

With too few wipes recorded for GamesProjectFair [RUST] to confirm the schedule, the prediction goes by its tag. Thursday 22 October at 14:58 UTC is when the next wipe is due. This world has been running since 2 days 14 hours ago. The tags show wipes set to happen every week.

What can you expect on wipe day at GamesProjectFair [RUST]?

Recent wipes have averaged a busiest crowd of 4 players. The peak crowd on the latest wipe came 1 hours in. The crowd held above half that peak until the next wipe in 50% of recent wipes. It held on until day 2, then dipped below half.

Map and rules

Which rules and settings is GamesProjectFair [RUST] running?

The name of GamesProjectFair [RUST] contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. You will find Oxide plugins installed. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.

Which map is active on GamesProjectFair [RUST]?

A game-generated procedural map of size 3,500 with seed 1337 is in play on GamesProjectFair [RUST]. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on GamesProjectFair [RUST]?

GamesProjectFair [RUST] is holding 0 players on its 100 slots at the moment. The seven-day average is 1 players, with a peak of 7. At 14:00 UTC in the last 48 hours, the average reached its highest: 4 players.

What's GamesProjectFair [RUST]'s rank among Rust servers?

Over the last seven days GamesProjectFair [RUST] sits at #3,368 on player hours, which is #1,246 in Europe and inside the top 15% of all ranked servers.

Join info

What's the way to join GamesProjectFair [RUST]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.174.51.227:28015. https://gamesprojectfair.ru/ is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167584,ts8,^o

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167584
Build This server runs build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^w
Weekly Weekly wipes.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.