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[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]

Online EU 46.174.54.159:28015 checked 15m ago

1x monthly wipes vanillamoddedoxide
Drop in
3/ 75 players now 4% full
17-day averagepeak 7
#2,925ranktop 13% · #1098 in EU
2d agolast wipemonthly schedule
18d 10hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246809:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 13% of all ranked servers, top 38% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence

usual gap14.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 13

Coming wipes

  • 18d 10h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:32 UTC2d ago 7 – running 0
Thu 1 Oct, 18:31 UTC FW16d ago 6 halved by day 13 14.1 days 0
Wed 16 Sep, 18:19 UTC31d ago 4 halved by day 13 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] are: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days; Gather rate: 1x.

What's the meaning of the tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

gmrust (Game mode): This is the standard Rust survival experience; mp75 (Max players): There are 75 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): Its browser listing sits under Europe — that is the tag list [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

It averaged 111 server fps over the last 48 hours, with a low of 11. Buildings, deployables and all other world objects added up to as many as 128,820 entities. The top memory figure was 4,950 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

Its location is Europe, according to the EU tag [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 46.174.54.159:28015.

Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] up, and how often does it stay online?

[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is up and reachable at the moment. According to its reported uptime, the last restart was about 4 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] on?

The version on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] follow for wipes?

[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 2 days 12 hours is how long ago this world came into being. The tags list wipes scheduled every month.

What can you expect on wipe day at [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

The average peak across recent wipes is 6 players. 20 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 13, the pop had dropped under half.

Settings and map

What settings and rules have been applied to [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

The name says it: [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is a 1x gather server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.

What's the map on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] uses a procedural map of size 4,500 with seed 676767, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

Out of 75 slots, 3 are filled on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] right now. For the past week, players averaged 1 with a high of 7. At 17:00 UTC in the last 48 hours, the average reached its highest: 7 players.

Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sit in the rankings?

Over the last seven days, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sits at #2,925 by player hours, among the top 13% of all ranked servers and #1,098 in Europe.

How to join

How do you get into [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

Open Rust and press F1, then type client.connect 46.174.54.159:28015. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://rtsrv.gamestores.app/.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp75
Max players There are 75 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.