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Dive report

S RUST #0 [TEST]

Offline EU 46.174.54.83:20520 checked 4d ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,858ranktop 72% · #2561 in EU
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:30 UTC11d ago 0 – running 0
Thu 1 Oct, 21:13 UTC FW15d ago 2 halved by day 1 4.2 days 0
Tue 29 Sep, 00:03 UTC18d ago 2 held half 2.9 days 0
Tue 22 Sep, 01:38 UTC25d ago 0 – 6.9 days 0
Tue 15 Sep, 05:53 UTC32d ago 0 – 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does S RUST #0 [TEST] appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry S RUST #0 [TEST] are: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who is behind S RUST #0 [TEST]?

2 other servers we track share the srust.io hostname that S RUST #0 [TEST] publishes, so they are probably under the same operator.

How should you read the tags on S RUST #0 [TEST]?

The server browser shows these tags for S RUST #0 [TEST]: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is S RUST #0 [TEST] in?

Its location is Europe, according to the EU tag S RUST #0 [TEST] displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 46.174.54.83:20520.

How reliable is S RUST #0 [TEST]?

S RUST #0 [TEST] is down at the moment; it was last up 4 days 9 hours ago. In the last full 7 days, 82 of 168 hours were online, 49% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for S RUST #0 [TEST]?

The version on S RUST #0 [TEST] is Rust network protocol 2634 and build 166652, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

When does S RUST #0 [TEST] wipe?

S RUST #0 [TEST] wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 11 days 17 hours.

What can you expect on wipe day at S RUST #0 [TEST]?

The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. By day 1, the pop had dropped under half.

Rules and settings

What settings and rules have been applied to S RUST #0 [TEST]?

No gather rate appears in the name of S RUST #0 [TEST]. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on S RUST #0 [TEST]?

The map on S RUST #0 [TEST] is procedural and size 3,500, generated by the game with seed 210551. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on S RUST #0 [TEST]?

Right now S RUST #0 [TEST] is offline, with its last appearance 4 days 9 hours ago. Over the past week it has drawn 0 players on average.

Where does S RUST #0 [TEST] sit in the rankings?

Over the last seven days S RUST #0 [TEST] sits at #15,858 on player hours, which is #2,561 in Europe and inside the top 72% of all ranked servers.

Join info

What's the way to join S RUST #0 [TEST]?

To join, open Rust, hit F1, and enter client.connect 46.174.54.83:20520. Or click Launch Rust on this page to open the game through Steam and connect. https://srust.io is its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build It's on build 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.