S RUST #0 [TEST]
Offline EU 46.174.54.83:20520 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC11d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW15d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC18d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC25d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC32d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does S RUST #0 [TEST] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry S RUST #0 [TEST] are: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who is behind S RUST #0 [TEST]?
2 other servers we track share the srust.io hostname that S RUST #0 [TEST] publishes, so they are probably under the same operator.
How should you read the tags on S RUST #0 [TEST]?
The server browser shows these tags for S RUST #0 [TEST]: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is S RUST #0 [TEST] in?
Its location is Europe, according to the EU tag S RUST #0 [TEST] displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 46.174.54.83:20520.
How reliable is S RUST #0 [TEST]?
S RUST #0 [TEST] is down at the moment; it was last up 4 days 9 hours ago. In the last full 7 days, 82 of 168 hours were online, 49% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for S RUST #0 [TEST]?
The version on S RUST #0 [TEST] is Rust network protocol 2634 and build 166652, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
When does S RUST #0 [TEST] wipe?
S RUST #0 [TEST] wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 11 days 17 hours.
What can you expect on wipe day at S RUST #0 [TEST]?
The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. By day 1, the pop had dropped under half.
Rules and settings
What settings and rules have been applied to S RUST #0 [TEST]?
No gather rate appears in the name of S RUST #0 [TEST]. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on S RUST #0 [TEST]?
The map on S RUST #0 [TEST] is procedural and size 3,500, generated by the game with seed 210551. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
What's the population like on S RUST #0 [TEST]?
Right now S RUST #0 [TEST] is offline, with its last appearance 4 days 9 hours ago. Over the past week it has drawn 0 players on average.
Where does S RUST #0 [TEST] sit in the rankings?
Over the last seven days S RUST #0 [TEST] sits at #15,858 on player hours, which is #2,561 in Europe and inside the top 72% of all ranked servers.
Join info
What's the way to join S RUST #0 [TEST]?
To join, open Rust, hit F1, and enter client.connect 46.174.54.83:20520. Or click Launch Rust on this page to open the game through Steam and connect. https://srust.io is its website.
