SmallMapStart
Offline 46.175.26.250:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 155/ 200
- 282/ 300
- 254/ 275
- 780/ 800
- 118/ 200
- 116/ 250
Quick answers
Tags and listings
Where does SmallMapStart appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry SmallMapStart are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on SmallMapStart?
The server browser shows these tags for SmallMapStart: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is SmallMapStart in?
SmallMapStart does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 46.175.26.250:28015.
How reliable is SmallMapStart?
Right now SmallMapStart is offline, having last been seen 32 days 5 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 14 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for SmallMapStart?
On Windows, SmallMapStart runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe details
How often does SmallMapStart wipe?
SmallMapStart's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 33 days 11 hours ago.
Map and rules
What settings and rules have been applied to SmallMapStart?
The name of SmallMapStart contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on SmallMapStart?
A procedural map, generated by the game, is in play on SmallMapStart.
Player stats
Is SmallMapStart busy?
The last sighting of SmallMapStart was 32 days 5 hours ago; it is offline right now.
What's SmallMapStart's rank among Rust servers?
For player hours in the last seven days, SmallMapStart ranks #13,932, within the top – of ranked servers.
Getting in
How do you get into SmallMapStart?
To join, open Rust, hit F1, and enter client.connect 46.175.26.250:28015. Or click Launch Rust on this page to open the game through Steam and connect.