Skip to the content
Dive report

TEST

Offline 46.188.125.91:28015 checked 1d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak 1
#13,420ranktop 61%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75110:0011:0012:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:28 UTC15d ago 1 – running 0
Thu 1 Oct, 10:56 UTC16d ago 1 – 0.9 days 0
Wed 30 Sep, 10:22 UTC17d ago 1 – 1 days 1
Mon 21 Sep, 11:15 UTC26d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TEST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TEST: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on TEST?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list TEST puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of TEST?

There is no published region for TEST. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 46.188.125.91:28015.

How reliable is TEST?

Right now TEST is offline, having last been seen 41 hours ago. Over the past full 7 days it stayed up for 4 of 168 hours, or 2%. 16 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for TEST?

The version on TEST is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does TEST wipe?

There is no next wipe to predict because TEST wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 15 days 21 hours.

What can you expect on wipe day at TEST?

Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Rules and settings

Which rules and settings is TEST running?

No gather rate appears in the name of TEST. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

Which map is active on TEST?

TEST uses a game-generated procedural map.

Player stats

What's the population like on TEST?

Right now TEST is offline, with its last appearance 41 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

What position does TEST hold in the server rankings?

For player hours in the last seven days, TEST ranks #13,420, within the top 61% of ranked servers.

Join info

What's the way to join TEST?

Open Rust and press F1, then type client.connect 46.188.125.91:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.