Test
Offline 46.201.48.127:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 133/ 200
- 331/ 350
- 237/ 275
- 745/ 800
- 112/ 200
- 248/ 275
Quick answers
Tags and search
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Test?
No region comes from Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 46.201.48.127:28015.
Is Test up, and how often does it stay online?
The server Test is not reachable at the moment; the last sighting was 11 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 6 October 2026.
What Rust version is Test on?
On Windows, Test runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Test wipe?
The wipes recorded for Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 11 days 15 hours ago.
Rules and settings
What settings are in place on Test?
No gather rate appears in the name of Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Test?
The map on Test is procedural, made by the game.
Player count
What's the population like on Test?
Test was last seen 11 days 15 hours ago and is offline as you read this.
Where does Test sit in the rankings?
Over the last seven days, Test is #15,987 by player hours, among the top 71% of all ranked servers.
How to join
What's the way to join Test?
Open Rust and press F1, then type client.connect 46.201.48.127:28015. Alternatively, click Launch Rust on this page to join via Steam.