Ballsonchin
Offline 46.208.125.93:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does Ballsonchin appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Ballsonchin are: Rust community servers, going deep and Go deep on PvE servers. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What's the meaning of the tags on Ballsonchin?
The server browser shows these tags for Ballsonchin: gmvanilla (Game mode): Vanilla survival gameplay; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^p (PvE): It's player versus environment, so the world poses the risk, not other players. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is Ballsonchin in?
There is no published region for Ballsonchin. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 46.208.125.93:28015.
How reliable is Ballsonchin?
Ballsonchin is down at the moment; it was last up 32 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 15 September 2026.
What is the Rust version for Ballsonchin?
Rust network protocol 2633 and build 163794 is what Ballsonchin runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does Ballsonchin wipe?
Too few wipes are on record for Ballsonchin to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 32 days 21 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Ballsonchin running?
The name of Ballsonchin contains no gather rate. The group limit is the game's default of 8 players. It runs pve, no fighting other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Ballsonchin?
A procedural map, generated by the game, is in play on Ballsonchin.
Player stats
What's the population like on Ballsonchin?
Right now Ballsonchin is offline, with its last appearance 32 days 7 hours ago.
Where does Ballsonchin sit in the rankings?
For player hours in the last seven days, Ballsonchin ranks #13,329, within the top – of ranked servers.
Join info
What's the way to join Ballsonchin?
Open Rust and press F1, then type client.connect 46.208.125.93:28015. Alternatively, click Launch Rust on this page to join via Steam.