dill.moe
Offline 46.225.82.121:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 16h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 142/ 200
- 249/ 275
- 89/ 200
- 107/ 200
- 85/ 125
- 73/ 300
Quick answers
Tags and search
Where does dill.moe appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include dill.moe: Rust community servers, going deep and Vanilla Rust servers. Its entry appears under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on dill.moe?
The server browser shows these tags for dill.moe: gmrust (Game mode): Survival, as standard Rust does it; mp350 (Max players): The slot count is 350; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is dill.moe in?
No region comes from dill.moe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 46.225.82.121:28015.
How reliable is dill.moe?
dill.moe is down at the moment; it was last up 30 days 14 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is dill.moe on?
The version on dill.moe is Rust network protocol 2633 and build 163794, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does dill.moe follow for wipes?
The next wipe on dill.moe is calculated from the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 34 days 22 hours is how long ago this world came into being. The tags list wipes scheduled every month.
Settings and map
Which rules and settings is dill.moe running?
The name of dill.moe contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.
What's the map on dill.moe?
The map on dill.moe is procedural and size 4,500, generated by the game with seed 664811957. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
What's the population like on dill.moe?
dill.moe was last seen 30 days 14 hours ago and is offline as you read this.
What position does dill.moe hold in the server rankings?
For player hours in the last seven days, dill.moe ranks #15,481, within the top – of ranked servers.
Join info
What's the process to join dill.moe?
To join, open Rust, hit F1, and enter client.connect 46.225.82.121:28015. Or click Launch Rust on this page to open the game through Steam and connect.