fnord build server
Offline 46.244.250.252:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 47/ 999
- 100/ 999
- 64/ 150
- 1/ 100
- 0/ 100
- 4/ 100
Quick answers
Tags and search
Where does fnord build server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include fnord build server: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on fnord build server?
fnord build server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp16 (Max players): The slot count is 16; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): The build number is 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find fnord build server?
fnord build server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 46.244.250.252:28015.
Is fnord build server up, and how often does it stay online?
Right now fnord build server is offline, having last been seen 34 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is fnord build server on?
On Linux, fnord build server runs Rust network protocol 2633 and build 163207. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does fnord build server follow for wipes?
The wipes recorded for fnord build server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 42 days 9 hours ago.
Settings and map
What settings and rules have been applied to fnord build server?
The name of fnord build server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is off: Valve's anti-cheat is not active.
What's the map on fnord build server?
The map on fnord build server is procedural, made by the game.
Player count
Is fnord build server busy?
The last sighting of fnord build server was 34 days 14 hours ago; it is offline right now.
How to join
What's the way to join fnord build server?
To join, open Rust, hit F1, and enter client.connect 46.244.250.252:28015. Or click Launch Rust on this page to open the game through Steam and connect.