ServerName
Offline 46.254.246.149:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:47 UTC14d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 154/ 200
- 286/ 300
- 249/ 275
- 106/ 200
- 118/ 200
- 122/ 250
Quick answers
Tags and listings
Where does ServerName appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServerName are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on ServerName?
The server browser shows these tags for ServerName: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): It holds 5 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is ServerName in?
There is no published region for ServerName. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 46.254.246.149:28015.
How reliable is ServerName?
Right now ServerName is offline, having last been seen 11 days 2 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for ServerName?
Rust network protocol 2634 and build 166652 is what ServerName runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does ServerName wipe?
The wipes recorded for ServerName are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 15 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to ServerName?
Its name does not state a gather rate for ServerName. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on ServerName?
The map on ServerName is procedural, made by the game.
Player count
Is ServerName busy?
ServerName was last seen 11 days 2 hours ago and is offline as you read this.
What position does ServerName hold in the server rankings?
Over the last seven days, ServerName is #15,986 by player hours, among the top 71% of all ranked servers.
How to join
What's the process to join ServerName?
Open Rust and press F1, then type client.connect 46.254.246.149:28015. Alternatively, click Launch Rust on this page to join via Steam.