Test
Offline 46.36.35.85:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 22:13 UTC10d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 143/ 200
- 292/ 300
- 245/ 275
- 779/ 800
- 101/ 200
- 102/ 250
Quick answers
Tags and search
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Test in?
There is no published region for Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 46.36.35.85:28015.
How reliable is Test?
Right now Test is offline, having last been seen 2 days 5 hours ago. It was up 2% of the time over the last full 7 days, 4 of 168 hours. The first sighting by Rust Going Deep was on 30 September 2026.
What is the Rust version for Test?
The version on Test is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Test follow for wipes?
Too few wipes are on record for Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 10 days 5 hours ago.
Settings and map
What settings are in place on Test?
The name of Test contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Test?
A procedural map, generated by the game, is in play on Test.
Player count
How many players are on Test?
The last sighting of Test was 2 days 5 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
What's Test's rank among Rust servers?
Over the last seven days, Test is #10,423 by player hours, among the top 47% of all ranked servers.
Getting in
How do you get into Test?
To join, open Rust, hit F1, and enter client.connect 46.36.35.85:28015. Or click Launch Rust on this page to open the game through Steam and connect.