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Dive report

Evil_Test

Offline 46.41.70.121:28015 checked 57m ago

monthly wipes moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#13,490ranktop 62%
58m agolast wipemonthly schedule
15d 20hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75116:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 15d 20h. The force wipe · high confidence

Coming wipes

  • 15d 20h
    Thu 5 Nov, 19:00 UTC
    FW
  • 43d 20h
    Thu 3 Dec, 19:00 UTC
    FW

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:08 UTC58m ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Evil_Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Evil_Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the tags on Evil_Test?

gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Evil_Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of Evil_Test?

There is no published region for Evil_Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 46.41.70.121:28015.

How reliable is Evil_Test?

Evil_Test is down at the moment; it was last up 57 minutes ago. Rust Going Deep has had it on record since 20 October 2026.

What is the Rust version for Evil_Test?

Rust network protocol 2634 and build 167781 is what Evil_Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does Evil_Test wipe?

One wipe a month is all Evil_Test does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 58 minutes ago. Its tags publish a wipe schedule that runs monthly.

Rules and settings

Which rules and settings is Evil_Test running?

The name of Evil_Test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Evil_Test?

A procedural map, generated by the game, is in play on Evil_Test.

Player stats

Is Evil_Test busy?

Evil_Test was last seen 57 minutes ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 20:00 UTC drew the most players, 1 on average.

What position does Evil_Test hold in the server rankings?

Over the last seven days, Evil_Test is #13,490 by player hours, among the top 62% of all ranked servers.

Getting in

What's the way to join Evil_Test?

Open Rust and press F1, then type client.connect 46.41.70.121:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp100
Max players It holds 100 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.