110
Offline 46.8.6.205:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 11:02 UTC2h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 444/ 475
- 589/ 600
- 353/ 350
- 729/ 800
- 108/ 200
- 340/ 350
Quick answers
Tags and listings
Where does 110 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include 110: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on 110?
gmvanilla (Game mode): Vanilla survival gameplay; mp35 (Max players): It holds 35 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list 110 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of 110?
110 does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 46.8.6.205:28015.
Is 110 up, and how often does it stay online?
110 is down at the moment; it was last up 1 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.
What is the Rust version for 110?
The version on 110 is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does 110 wipe?
Too few wipes are on record for 110 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 2 hours.
Map and rules
Which rules and settings is 110 running?
No gather rate appears in the name of 110. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
What's the map on 110?
110 uses a game-generated procedural map.
Player stats
Is 110 busy?
Right now 110 is offline, with its last appearance 1 hours ago. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.
What's 110's rank among Rust servers?
For player hours in the last seven days, 110 ranks #12,721, within the top 58% of ranked servers.
Join info
What's the process to join 110?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.8.6.205:28015.