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Dive report

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 5d ago

Drop in
0/ 4 players now 0% full
07-day averagepeak 1
#12,867ranktop 58%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC5d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Direct Protocol | Loopback Development appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Direct Protocol | Loopback Development: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Direct Protocol | Loopback Development?

The server browser shows these tags for Direct Protocol | Loopback Development: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find Direct Protocol | Loopback Development?

There is no published region for Direct Protocol | Loopback Development. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 47.194.150.81:28035.

Is Direct Protocol | Loopback Development up, and how often does it stay online?

The server Direct Protocol | Loopback Development is not reachable at the moment; the last sighting was 5 days 11 hours ago. In the last full 5 days, 0 of 120 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 12 October 2026.

What is the Rust version for Direct Protocol | Loopback Development?

On Windows, Direct Protocol | Loopback Development runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does Direct Protocol | Loopback Development wipe?

Too few wipes are on record for Direct Protocol | Loopback Development to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 5 days 20 hours.

What happens on wipe day at Direct Protocol | Loopback Development?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

What settings are in place on Direct Protocol | Loopback Development?

Its name does not state a gather rate for Direct Protocol | Loopback Development. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.

What's the map on Direct Protocol | Loopback Development?

A procedural map, generated by the game, is in play on Direct Protocol | Loopback Development.

Player count

What's the population like on Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development was last seen 5 days 11 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1.

What's Direct Protocol | Loopback Development's rank among Rust servers?

Over the last seven days, Direct Protocol | Loopback Development is #12,867 by player hours, among the top 58% of all ranked servers.

How to join

How do you get into Direct Protocol | Loopback Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 47.194.150.81:28035.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players It holds 4 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build It's on build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.