Local UI Comparison
Offline 47.194.150.81:28155 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 494/ 500
- 584/ 600
- 379/ 325
- 776/ 800
- 132/ 200
- 388/ 425
Quick answers
Tags and search
Where does Local UI Comparison appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local UI Comparison: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Local UI Comparison?
Local UI Comparison's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Local UI Comparison?
There is no published region for Local UI Comparison. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 47.194.150.81:28155.
What's the uptime like for Local UI Comparison?
Right now Local UI Comparison is offline, having last been seen 11 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 7 October 2026.
What Rust version is Local UI Comparison on?
The version on Local UI Comparison is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does Local UI Comparison wipe?
The wipes recorded for Local UI Comparison are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 13 hours is how long ago this world came into being.
Map and rules
What settings are in place on Local UI Comparison?
The name of Local UI Comparison contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.
What's the map on Local UI Comparison?
A procedural map, generated by the game, is in play on Local UI Comparison.
Player count
What's the population like on Local UI Comparison?
Right now Local UI Comparison is offline, with its last appearance 11 days 11 hours ago.
Where does Local UI Comparison sit in the rankings?
For player hours in the last seven days, Local UI Comparison ranks #15,961, within the top 71% of ranked servers.
Join info
How do you get into Local UI Comparison?
Open Rust and press F1, then type client.connect 47.194.150.81:28155. Alternatively, click Launch Rust on this page to join via Steam.