test
Offline 47.93.210.25:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 166/ 200
- 418/ 350
- 651/ 725
- 203/ 250
- 116/ 200
- 238/ 275
Quick answers
Tags and search
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
test's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): This server runs build 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of test?
There is no published region for test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 47.93.210.25:28015.
What's the uptime like for test?
The server test is not reachable at the moment; the last sighting was 25 days 2 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for test?
The version on test is Rust network protocol 2633 and build 162929, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does test wipe?
The wipes recorded for test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 43 days 14 hours is how long ago this world came into being.
Map and rules
Which rules and settings is test running?
Its name does not state a gather rate for test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on test?
The map on test is procedural, made by the game.
Player stats
How many players are on test?
test was last seen 25 days 2 hours ago and is offline as you read this.
What's test's rank among Rust servers?
Over the last seven days, test is #15,497 by player hours, among the top 67% of all ranked servers.
How to join
What's the way to join test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 47.93.210.25:28015.