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Dive report

DANGERZONE

Online 49.188.138.11:28015 checked 6m ago

Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#12,537ranktop 57%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Fri 16 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:23 UTC2d ago 1 – running 0
Fri 2 Oct, 00:21 UTC16d ago 1 halved by day 4 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does DANGERZONE appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry DANGERZONE are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on DANGERZONE?

DANGERZONE's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on DANGERZONE?

It averaged 137 server fps over the last 48 hours, with a low of 86. The entity count reached a high of 93,513, covering buildings, deployables and everything else. The top memory figure was 2,992 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find DANGERZONE?

There is no published region for DANGERZONE. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 49.188.138.11:28015.

What's the uptime like for DANGERZONE?

DANGERZONE is live as of this check. The uptime it gives puts the last restart at roughly 2 days ago. Over the past full 7 days it stayed up for 128 of 168 hours, or 76%. 30 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for DANGERZONE?

The version on DANGERZONE is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does DANGERZONE follow for wipes?

The wipes recorded for DANGERZONE are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 2 days 2 hours.

What can you expect on wipe day at DANGERZONE?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 4, then dipped below half.

Settings and map

What settings are in place on DANGERZONE?

Its name does not state a gather rate for DANGERZONE. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on DANGERZONE?

A game-generated procedural map of size 4,000 with seed 1630865942 is in play on DANGERZONE. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

How many players are on DANGERZONE?

Out of 10 slots, 0 are filled on DANGERZONE right now. For the past week, players averaged 0 with a high of 1.

What position does DANGERZONE hold in the server rankings?

Over the last seven days, DANGERZONE is #12,537 by player hours, among the top 57% of all ranked servers.

Getting in

How do you get into DANGERZONE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 49.188.138.11:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.