TestServer
Online 49.76.133.31:10241 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on TestServer?
TestServer's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): It's on build 168909; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is TestServer in?
No region comes from TestServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 49.76.133.31:10241.
How reliable is TestServer?
TestServer is live as of this check. The first sighting by Rust Going Deep was on 27 October 2026.
What Rust version is TestServer on?
The version on TestServer is Rust network protocol 2635 and build 168909, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does TestServer wipe?
Too few wipes are on record for TestServer to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 25 days 8 hours is how long ago this world came into being.
Map and rules
What settings are in place on TestServer?
No gather rate appears in the name of TestServer. A group can have at most 4 players (quad). survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Population
How many players are on TestServer?
TestServer is holding 0 players on its 100 slots at the moment. Across the last seven days, the typical count has been 0 players.
Where does TestServer sit in the rankings?
Over the last seven days, TestServer is #15,375 by player hours, among the top 70% of all ranked servers. It ranks #627 among quad servers.
Getting in
What's the process to join TestServer?
Open Rust and press F1, then type client.connect 49.76.133.31:10241. Alternatively, click Launch Rust on this page to join via Steam.