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Dive report

TestServer

Online 49.76.133.31:10241 checked 12m ago

quad moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,375ranktop 70%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123409:0010:0011:0012:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TestServer appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TestServer: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags on TestServer?

TestServer's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): It's on build 168909; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What location is TestServer in?

No region comes from TestServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 49.76.133.31:10241.

How reliable is TestServer?

TestServer is live as of this check. The first sighting by Rust Going Deep was on 27 October 2026.

What Rust version is TestServer on?

The version on TestServer is Rust network protocol 2635 and build 168909, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does TestServer wipe?

Too few wipes are on record for TestServer to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 25 days 8 hours is how long ago this world came into being.

Map and rules

What settings are in place on TestServer?

No gather rate appears in the name of TestServer. A group can have at most 4 players (quad). survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Population

How many players are on TestServer?

TestServer is holding 0 players on its 100 slots at the moment. Across the last seven days, the typical count has been 0 players.

Where does TestServer sit in the rankings?

Over the last seven days, TestServer is #15,375 by player hours, among the top 70% of all ranked servers. It ranks #627 among quad servers.

Getting in

What's the process to join TestServer?

Open Rust and press F1, then type client.connect 49.76.133.31:10241. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build It's on build 168909.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.