pablusha_RUST
Offline 5.139.228.240:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 143/ 200
- 334/ 350
- 704/ 800
- 221/ 275
- 112/ 200
- 252/ 275
Quick answers
Tags and listings
Where does pablusha_RUST appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include pablusha_RUST: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on pablusha_RUST?
The server browser shows these tags for pablusha_RUST: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): It holds 500 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is pablusha_RUST in?
pablusha_RUST does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 5.139.228.240:28015.
Is pablusha_RUST up, and how often does it stay online?
The server pablusha_RUST is not reachable at the moment; the last sighting was 29 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 18 September 2026 is when Rust Going Deep first saw it.
What Rust version is pablusha_RUST on?
On Windows, pablusha_RUST runs Rust network protocol 2633 and build 164530. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does pablusha_RUST follow for wipes?
pablusha_RUST's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 29 days 13 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to pablusha_RUST?
Its name does not state a gather rate for pablusha_RUST. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on pablusha_RUST?
pablusha_RUST uses a game-generated procedural map.
Population
How many players are on pablusha_RUST?
The last sighting of pablusha_RUST was 29 days 13 hours ago; it is offline right now.
What position does pablusha_RUST hold in the server rankings?
Over the last seven days, pablusha_RUST is #13,253 by player hours, among the top – of all ranked servers.
Getting in
What's the way to join pablusha_RUST?
Open Rust and press F1, then type client.connect 5.139.228.240:28015. Alternatively, click Launch Rust on this page to join via Steam.