Test Server
Offline 5.186.52.179:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 282/ 300
- 585/ 600
- 470/ 500
- 130/ 200
- 482/ 525
- 212/ 250
Quick answers
Tags and listings
Where does Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test Server are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Test Server?
Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166493 (Build): This server runs build 166493; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Test Server?
Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 5.186.52.179:28015.
What's the uptime like for Test Server?
Right now Test Server is offline, having last been seen 16 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 1 October 2026.
What is the Rust version for Test Server?
The version on Test Server is Rust network protocol 2634 and build 166493, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Test Server follow for wipes?
The wipes recorded for Test Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 18 hours.
Rules and settings
What settings are in place on Test Server?
The name of Test Server contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
Player count
What's the population like on Test Server?
Test Server was last seen 16 days 17 hours ago and is offline as you read this.
What position does Test Server hold in the server rankings?
Over the last seven days, Test Server is #14,848 by player hours, among the top 63% of all ranked servers.
Join info
What's the process to join Test Server?
Open Rust and press F1, then type client.connect 5.186.52.179:28015. Alternatively, click Launch Rust on this page to join via Steam.