Devblog 65 Legacy Server
Offline 5.230.5.204:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 369/ 375
- 593/ 600
- 384/ 475
- 665/ 625
- 111/ 200
- 276/ 250
Quick answers
Tags and search
Where does Devblog 65 Legacy Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Devblog 65 Legacy Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on Devblog 65 Legacy Server?
Devblog 65 Legacy Server's game browser tags read: mp10 (Max players): There are 10 slots on this server; v1695 (Protocol): This server runs game protocol 1695, so your game must match that version to join; hc315fe87 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find Devblog 65 Legacy Server?
There is no published region for Devblog 65 Legacy Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 5.230.5.204:28015.
What's the uptime like for Devblog 65 Legacy Server?
The server Devblog 65 Legacy Server is not reachable at the moment; the last sighting was 13 days 1 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 4 October 2026.
What is the Rust version for Devblog 65 Legacy Server?
Rust network protocol 1695 is what Devblog 65 Legacy Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Devblog 65 Legacy Server wipe?
Devblog 65 Legacy Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month.
Map and rules
What settings and rules have been applied to Devblog 65 Legacy Server?
Its name does not state a gather rate for Devblog 65 Legacy Server. No group limit is published. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server does not run Valve's anti-cheat, VAC.
Which map is active on Devblog 65 Legacy Server?
Devblog 65 Legacy Server uses a game-generated procedural map.
Population
How many players are on Devblog 65 Legacy Server?
The last sighting of Devblog 65 Legacy Server was 13 days 1 hours ago; it is offline right now.
What's Devblog 65 Legacy Server's rank among Rust servers?
For player hours in the last seven days, Devblog 65 Legacy Server ranks #15,666, within the top 70% of ranked servers.
Join info
What's the process to join Devblog 65 Legacy Server?
To join, open Rust, hit F1, and enter client.connect 5.230.5.204:28015. Or click Launch Rust on this page to open the game through Steam and connect.