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Dive report

A Shockbyte Rust Server

Online 5.39.17.11:26463 checked 7m ago

Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#14,346ranktop 65%
3h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
00.250.50.75111:0020:0005:0015:0000:0009:00Wiped Sat 17 Oct, 21:18 UTCWIPEWiped Sun 18 Oct, 07:15 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040011:0020:0005:0015:0000:0009:00Wiped Sat 17 Oct, 21:18 UTCWIPEWiped Sun 18 Oct, 07:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct12 Oct14 Oct16 Oct18 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 07:15 UTC3h ago – – running 0
Sat 17 Oct, 21:18 UTC13h ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does A Shockbyte Rust Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry A Shockbyte Rust Server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What's the meaning of the tags on A Shockbyte Rust Server?

The server browser shows these tags for A Shockbyte Rust Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

How well does A Shockbyte Rust Server perform?

The last 48 hours saw an average of 212 server fps, never dropping below 84. Buildings, deployables and all other world objects added up to as many as 204,851 entities. Memory use peaked at 5,208 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of A Shockbyte Rust Server?

No region comes from A Shockbyte Rust Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 5.39.17.11:26463.

Is A Shockbyte Rust Server up, and how often does it stay online?

A Shockbyte Rust Server is live as of this check. Its reported uptime shows a restart about 1 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 8 October 2026.

What is the Rust version for A Shockbyte Rust Server?

The version on A Shockbyte Rust Server is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does A Shockbyte Rust Server wipe?

Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 3 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to A Shockbyte Rust Server?

Its name does not state a gather rate for A Shockbyte Rust Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

What's the map on A Shockbyte Rust Server?

A game-generated procedural map of size 3,000 with seed 50000 is in play on A Shockbyte Rust Server. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

How many players are on A Shockbyte Rust Server?

Out of 10 slots, 0 are filled on A Shockbyte Rust Server right now. The seven-day average is 0 players, with a peak of 1. At 20:00 UTC in the last 48 hours, the average reached its highest: 1 players.

Where does A Shockbyte Rust Server sit in the rankings?

Over the last seven days, A Shockbyte Rust Server is #14,346 by player hours, among the top 65% of all ranked servers.

Join info

What's the process to join A Shockbyte Rust Server?

Open Rust and press F1, then type client.connect 5.39.17.11:26463. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.