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Dive report

A Shockbyte Rust Server

Online 5.39.17.25:29766 checked 9m ago

Drop in
0/ 40 players now 0% full
07-day averagepeak 3
#8,980ranktop 41%
2d agolast wipeno schedule published
4d 6hnext wipeThu 22 Oct, 17:19 UTC

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 22 October, 17:19 UTC, in 4d 6h. Every Thursday at 17:19 UTC · low confidence

usual gap7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 4d 6h
    Thu 22 Oct, 17:19 UTC
  • 11d 6h
    Thu 29 Oct, 17:19 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 6h
    Thu 12 Nov, 17:19 UTC
  • 32d 6h
    Thu 19 Nov, 17:19 UTC
  • 39d 6h
    Thu 26 Nov, 17:19 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:19 UTC2d ago 3 – running 0
Thu 8 Oct, 17:56 UTC9d ago 2 halved by day 1 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does A Shockbyte Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include A Shockbyte Rust Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on A Shockbyte Rust Server?

gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list A Shockbyte Rust Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is A Shockbyte Rust Server lag-free?

The last 48 hours saw an average of 111 server fps, never dropping below 79. At its peak it carried 106,658 entities, including buildings and deployables. Memory use peaked at 4,611 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of A Shockbyte Rust Server?

There is no published region for A Shockbyte Rust Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 5.39.17.25:29766.

What's the uptime like for A Shockbyte Rust Server?

A Shockbyte Rust Server is live as of this check. According to its reported uptime, the last restart was about 9 hours ago. In the last full 7 days, 157 of 168 hours were online, 93% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does A Shockbyte Rust Server wipe?

The wipe rhythm for A Shockbyte Rust Server is every Thursday at 17:19 UTC. Thursday 22 October at 17:19 UTC is when the next wipe is due. This world has been running since 2 days 17 hours ago.

What can you expect on wipe day at A Shockbyte Rust Server?

Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 21 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 1, then dipped below half.

Rules and settings

What settings are in place on A Shockbyte Rust Server?

Its name does not state a gather rate for A Shockbyte Rust Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

What's the map on A Shockbyte Rust Server?

A game-generated procedural map of size 4,250 with seed 1448957747 is in play on A Shockbyte Rust Server. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is A Shockbyte Rust Server busy?

Out of 40 slots, 0 are filled on A Shockbyte Rust Server right now. The seven-day average is 0 players, with a peak of 3. At 14:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does A Shockbyte Rust Server hold in the server rankings?

Over the last seven days, A Shockbyte Rust Server is #8,980 by player hours, among the top 41% of all ranked servers.

How to join

What's the way to join A Shockbyte Rust Server?

To join, open Rust, hit F1, and enter client.connect 5.39.17.25:29766. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players The slot count is 40.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.