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Dive report

RootyToots corrosion

Offline 5.39.17.29:25362 checked 6d ago

Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,807ranktop 72%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 9 OctThu 17 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 04:09 UTC9d ago 0 – running 0
Thu 17 Sep, 06:22 UTC31d ago 1 halved by day 3 21.9 days 0
Wed 16 Sep, 08:41 UTC32d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RootyToots corrosion appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RootyToots corrosion: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RootyToots corrosion?

The server browser shows these tags for RootyToots corrosion: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): The build number is 167231; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is RootyToots corrosion in?

There is no published region for RootyToots corrosion. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 5.39.17.29:25362.

How reliable is RootyToots corrosion?

Right now RootyToots corrosion is offline, having last been seen 6 days 2 hours ago. In the last full 7 days, 33 of 168 hours were online, 20% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for RootyToots corrosion?

Rust network protocol 2634 and build 167231 is what RootyToots corrosion runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does RootyToots corrosion wipe?

There is no next wipe to predict because RootyToots corrosion wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 9 days 6 hours.

What happens on wipe day at RootyToots corrosion?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 3, the pop had dropped under half.

Rules and settings

What settings and rules have been applied to RootyToots corrosion?

The name of RootyToots corrosion contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.

What's the map on RootyToots corrosion?

RootyToots corrosion uses a procedural map of size 2,500 with seed 627919762, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

How many players are on RootyToots corrosion?

The last sighting of RootyToots corrosion was 6 days 2 hours ago; it is offline right now. The seven-day average for players here is 0.

What's RootyToots corrosion's rank among Rust servers?

For player hours in the last seven days, RootyToots corrosion ranks #15,807, within the top 72% of ranked servers.

Getting in

What's the process to join RootyToots corrosion?

Open Rust and press F1, then type client.connect 5.39.17.29:25362. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players It holds 20 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167231
Build The build number is 167231.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.