Local Server 2
Offline 5.58.1.140:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 38/ 200
- 318/ 450
- 620/ 675
- 206/ 225
- 25/ 200
- 88/ 275
Quick answers
Tags and search
Where does Local Server 2 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Server 2: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Server 2?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): It's on build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list Local Server 2 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find Local Server 2?
There is no published region for Local Server 2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 5.58.1.140:28015.
How reliable is Local Server 2?
Right now Local Server 2 is offline, having last been seen 6 days 8 hours ago. Over the past full 7 days it stayed up for 10 of 168 hours, or 6%. The first sighting by Rust Going Deep was on 10 October 2026.
What is the Rust version for Local Server 2?
The version on Local Server 2 is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Local Server 2 wipe?
Local Server 2's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 7 days 21 hours is how long ago this world came into being.
Settings and map
Which rules and settings is Local Server 2 running?
No gather rate appears in the name of Local Server 2. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Local Server 2?
Local Server 2 uses a game-generated procedural map.
Population
Is Local Server 2 busy?
The last sighting of Local Server 2 was 6 days 8 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
Where does Local Server 2 sit in the rankings?
Over the last seven days, Local Server 2 is #8,582 by player hours, among the top 39% of all ranked servers.
Getting in
What's the way to join Local Server 2?
To join, open Rust, hit F1, and enter client.connect 5.58.1.140:28015. Or click Launch Rust on this page to open the game through Steam and connect.