Skip to the content
Dive report

Immersive-Hardcore-Survival [No Raiding]

Online EU 5.9.121.103:28040 checked 9m ago

teams off monthly wipes moddedoxidehardcorepremium
Drop in
0/ 50 players now 0% full
07-day averagepeak 2
#5,159ranktop 23% · #1693 in EU
2d agolast wipemonthly schedule
18d 18hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5201:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 23% of all ranked servers, top 58% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 18h. The force wipe · high confidence

usual gap1.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 18d 18h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:45 UTC2d ago 2 – running 0
Thu 15 Oct, 11:39 UTC2d ago 2 – 0.4 days 1
Wed 14 Oct, 01:35 UTC3d ago 2 – 1.4 days 0
Thu 1 Oct, 18:17 UTC FW16d ago 3 halved by day 1 12.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Immersive-Hardcore-Survival [No Raiding] appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Immersive-Hardcore-Survival [No Raiding] are: EU Rust servers, live, Modded Rust servers and Rust roleplay servers. The server list shows it under Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 3 days.

How should you read the tags on Immersive-Hardcore-Survival [No Raiding]?

The server browser shows these tags for Immersive-Hardcore-Survival [No Raiding]: gmhardcore (Game mode): The mode is hardcore, which is harsher; mp50 (Max players): The slot count is 50; ts0 (Group limit): Team play is disabled; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^h (Hardcore): This is hardcore: the survival is harsher and you get fewer helpers; ^r (Roleplay): It's a roleplay server; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): Its browser listing sits under Europe. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on Immersive-Hardcore-Survival [No Raiding]?

Average server fps for the last 48 hours was 28, and the lowest was 5. Buildings, deployables and all other world objects added up to as many as 167,604 entities. The top memory figure was 3,374 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Immersive-Hardcore-Survival [No Raiding]?

The EU tag marks Immersive-Hardcore-Survival [No Raiding] as being in Europe. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 5.9.121.103:28040.

What's the uptime like for Immersive-Hardcore-Survival [No Raiding]?

Right now Immersive-Hardcore-Survival [No Raiding] is online. According to its reported uptime, the last restart was about 19 hours ago. It was up 98% of the time over the last full 7 days, 164 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Immersive-Hardcore-Survival [No Raiding]?

The version on Immersive-Hardcore-Survival [No Raiding] is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Immersive-Hardcore-Survival [No Raiding] wipe?

The only wipe Immersive-Hardcore-Survival [No Raiding] takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 2 days 3 hours ago. Wipes are scheduled monthly, as shown in its tags.

What happens on wipe day at Immersive-Hardcore-Survival [No Raiding]?

Across its recent wipes, the average busiest point drew 2 players. The peak crowd on the latest wipe came 13 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.

Rules and settings

What settings are in place on Immersive-Hardcore-Survival [No Raiding]?

Its name does not state a gather rate for Immersive-Hardcore-Survival [No Raiding]. The group limit is not published. hardcore is the game mode, Facepunch's most punishing mode. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.

What's the map on Immersive-Hardcore-Survival [No Raiding]?

A game-generated procedural map of size 4,000 is in play on Immersive-Hardcore-Survival [No Raiding].

Population

Is Immersive-Hardcore-Survival [No Raiding] busy?

Right now 0 players are on Immersive-Hardcore-Survival [No Raiding], which has 50 slots. The seven-day average is 0 players, with a peak of 2. At 13:00 UTC in the last 48 hours, the average reached its highest: 2 players.

What's Immersive-Hardcore-Survival [No Raiding]'s rank among Rust servers?

Immersive-Hardcore-Survival [No Raiding] ranks #5,159 for player hours over the last seven days, #1,693 in Europe and in the top 23% of ranked servers.

Getting in

What's the process to join Immersive-Hardcore-Survival [No Raiding]?

To join, open Rust, hit F1, and enter client.connect 5.9.121.103:28040. Or click Launch Rust on this page to open the game through Steam and connect. You need Rust's premium status to get in.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^m,^h,^r,EU,gmhardcore,cs167781,^q,ts0,^o^z

Game

gmhardcore
Game mode The mode is hardcore, which is harsher.
mp50
Max players The slot count is 50.
ts0
Group limit Team play is disabled.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Difficulty

^h
Hardcore This is hardcore: the survival is harsher and you get fewer helpers.

Gameplay

^r
Roleplay It's a roleplay server.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.