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Dive report

Darkstorm PVE | no decay

Offline 50.110.26.39:28015 checked 1d ago

oxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,849ranktop 72%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0011:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Darkstorm PVE | no decay appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Darkstorm PVE | no decay: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

How should you read the tags on Darkstorm PVE | no decay?

gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod) — that is the tag list Darkstorm PVE | no decay puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

How well does Darkstorm PVE | no decay perform?

The last 48 hours saw an average of 117 server fps, never dropping below 117. At its peak it carried 131,079 entities, including buildings and deployables. Memory use peaked at 3,618 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Darkstorm PVE | no decay?

There is no published region for Darkstorm PVE | no decay. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 50.110.26.39:28015.

What's the uptime like for Darkstorm PVE | no decay?

Darkstorm PVE | no decay is down at the moment; it was last up 44 hours ago. According to its reported uptime, the last restart was about 47 hours ago. Of the 24 hours in the last 1 full day, 0 were online. That is 0% uptime. Rust Going Deep has had it on record since 16 October 2026.

What is the Rust version for Darkstorm PVE | no decay?

On Linux, Darkstorm PVE | no decay runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.

Wipe schedule

When does Darkstorm PVE | no decay wipe?

Too few wipes are on record for Darkstorm PVE | no decay to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 3 hours is how long ago this world came into being.

Settings and map

What settings are in place on Darkstorm PVE | no decay?

Its name does not state a gather rate for Darkstorm PVE | no decay. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on Darkstorm PVE | no decay?

The map on Darkstorm PVE | no decay is procedural and size 4,750, generated by the game with seed 731245. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is Darkstorm PVE | no decay busy?

The last sighting of Darkstorm PVE | no decay was 44 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.

Where does Darkstorm PVE | no decay sit in the rankings?

For player hours in the last seven days, Darkstorm PVE | no decay ranks #15,849, within the top 72% of ranked servers.

Join info

How do you get into Darkstorm PVE | no decay?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.110.26.39:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.