Skip to the content
Dive report

ILGaming Rust

Online 50.47.85.162:28015 checked 8m ago

quad softcore
Drop in
0/ 50 players now 0% full
07-day averagepeak 2
#9,869ranktop 45%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct6 Oct9 Oct12 Oct15 Oct18 Oct

Top 45% of all ranked servers, and #500 of the quad servers (top 61%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does ILGaming Rust appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ILGaming Rust are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

What's the meaning of the tags on ILGaming Rust?

The server browser shows these tags for ILGaming Rust: gmsoftcore (Game mode): Softcore rules apply, making it easier; mp50 (Max players): It holds 50 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does ILGaming Rust perform?

It averaged 19 server fps over the last 48 hours, with a low of 6. Buildings, deployables and all other world objects added up to as many as 67,925 entities. Memory use peaked at 3,359 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of ILGaming Rust?

There is no published region for ILGaming Rust. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 50.47.85.162:28015.

What's the uptime like for ILGaming Rust?

Right now ILGaming Rust is online. According to its reported uptime, the last restart was about 9 days 2 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 3 October 2026.

What is the Rust version for ILGaming Rust?

The version on ILGaming Rust is Rust network protocol 2634 and build 166652, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does ILGaming Rust wipe?

ILGaming Rust's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 15 days 5 hours ago.

Map and rules

Which rules and settings is ILGaming Rust running?

Its name does not state a gather rate for ILGaming Rust. A group can have at most 4 players (quad). It runs softcore, Facepunch's softer mode: you retain some loot. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.

What's the map on ILGaming Rust?

The map on ILGaming Rust is procedural and size 3,500, generated by the game with seed 569563. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

How many players are on ILGaming Rust?

Out of 50 slots, 0 are filled on ILGaming Rust right now. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, 03:00 UTC drew the most players, 1 on average.

What's ILGaming Rust's rank among Rust servers?

Over the last seven days, ILGaming Rust is #9,869 by player hours, among the top 45% of all ranked servers. It ranks #500 among quad servers.

How to join

What's the way to join ILGaming Rust?

To join, open Rust, hit F1, and enter client.connect 50.47.85.162:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode Softcore rules apply, making it easier.
mp50
Max players It holds 50 players.
ts4
Group limit The team limit is 4.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build This server runs build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.