Rust Build Server
Offline 50.92.38.148:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:48 UTC14h ago | – | – | – | 1 |
| Sat 17 Oct, 09:20 UTC1d ago | – | – | – | 1 |
| Sat 17 Oct, 08:55 UTC1d ago | – | – | – | 1 |
| Sat 17 Oct, 06:11 UTC1d ago | – | – | – | 1 |
| Thu 15 Oct, 01:33 UTC3d ago | 1 | – | 2.2 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 396/ 504
- 119/ 152
- 39/ 200
- 6/ 200
- 8/ 110
- 6/ 50
Quick answers
Tags and listings
Where does Rust Build Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Build Server: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Rust Build Server?
The server browser shows these tags for Rust Build Server: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Rust Build Server in?
No region comes from Rust Build Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 50.92.38.148:28015.
Is Rust Build Server up, and how often does it stay online?
The server Rust Build Server is not reachable at the moment; the last sighting was 8 hours ago. In the last full 3 days, 8 of 72 hours were online, 11% uptime. 14 October 2026 is when Rust Going Deep first saw it.
What Rust version is Rust Build Server on?
Rust network protocol 2634 and build 167781 is what Rust Build Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Rust Build Server wipe?
Every few hours Rust Build Server starts a new world, so nothing counts as a wipe and no schedule is kept.
Settings and map
What settings are in place on Rust Build Server?
Its name does not state a gather rate for Rust Build Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Population
How many players are on Rust Build Server?
Rust Build Server was last seen 8 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
What position does Rust Build Server hold in the server rankings?
Over the last seven days, Rust Build Server is #9,667 by player hours, among the top 44% of all ranked servers.
Join info
What's the process to join Rust Build Server?
To join, open Rust, hit F1, and enter client.connect 50.92.38.148:28015. Or click Launch Rust on this page to open the game through Steam and connect.