AUS LOST LANDS
Online 51.161.132.10:25576 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 147/ 225
- 138/ 175
- 9/ 100
- 200/ 250
- 87/ 200
- 35/ 150
Quick answers
Tags and filters
Where does AUS LOST LANDS appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry AUS LOST LANDS are: Oceania Rust servers and Modded Rust servers. The server list shows it under Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on AUS LOST LANDS?
The server browser shows these tags for AUS LOST LANDS: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Is AUS LOST LANDS lag-free?
It averaged 134 server fps over the last 48 hours, with a low of 88. The entity count reached a high of 110,993, covering buildings, deployables and everything else. The top memory figure was 3,363 MB. Players experience lag when fps drops and entities climb.
Where can you find AUS LOST LANDS?
The name of AUS LOST LANDS points to Oceania, even without a region tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 51.161.132.10:25576.
Is AUS LOST LANDS up, and how often does it stay online?
AUS LOST LANDS is live as of this check. According to its reported uptime, the last restart was about 19 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for AUS LOST LANDS?
The version on AUS LOST LANDS is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does AUS LOST LANDS wipe?
AUS LOST LANDS's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 14 days 20 hours ago.
What can you expect on wipe day at AUS LOST LANDS?
Across its recent wipes, the average busiest point drew 0 players. 1 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings and rules have been applied to AUS LOST LANDS?
Its name does not state a gather rate for AUS LOST LANDS. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on AUS LOST LANDS?
A game-generated procedural map of size 4,300 with seed 84114655 is in play on AUS LOST LANDS. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on AUS LOST LANDS?
AUS LOST LANDS is holding 0 players on its 500 slots at the moment. Across the last seven days, the typical count has been 0 players.
What position does AUS LOST LANDS hold in the server rankings?
For player hours in the last seven days, AUS LOST LANDS ranks #15,807, within the top 72% of ranked servers.
Getting in
What's the way to join AUS LOST LANDS?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.161.132.10:25576.