Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC28d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 158/ 225
- 151/ 175
- 11/ 100
- 206/ 250
- 91/ 200
- 37/ 150
Quick answers
Tags and listings
Where does Firedasherskull's Server [AU] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Firedasherskull's Server [AU] are: Oceania Rust servers and Modded Rust servers. You can find it on the server list by these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Firedasherskull's Server [AU]?
Firedasherskull's Server [AU]'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Firedasherskull's Server [AU]?
The name of Firedasherskull's Server [AU] points to Oceania, even without a region tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 51.161.145.147:23853.
Is Firedasherskull's Server [AU] up, and how often does it stay online?
The server Firedasherskull's Server [AU] is not reachable at the moment; the last sighting was 17 days 3 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Firedasherskull's Server [AU] on?
The version on Firedasherskull's Server [AU] is Rust network protocol 2633 and build 165217, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Firedasherskull's Server [AU] wipe?
Firedasherskull's Server [AU]'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 28 days 1 hours is how long ago this world came into being.
What can you expect on wipe day at Firedasherskull's Server [AU]?
Recent wipes have averaged a busiest crowd of 4 players. On the latest wipe, 2 hours passed before the crowd peaked.
Settings and map
What settings and rules have been applied to Firedasherskull's Server [AU]?
The name of Firedasherskull's Server [AU] contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Firedasherskull's Server [AU]?
A game-generated procedural map of size 4,500 with seed 50000 is in play on Firedasherskull's Server [AU]. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
Is Firedasherskull's Server [AU] busy?
Right now Firedasherskull's Server [AU] is offline, with its last appearance 17 days 3 hours ago.
What position does Firedasherskull's Server [AU] hold in the server rankings?
Over the last seven days, Firedasherskull's Server [AU] is #16,615 by player hours, among the top 70% of all ranked servers.
Join info
How do you get into Firedasherskull's Server [AU]?
To join, open Rust, hit F1, and enter client.connect 51.161.145.147:23853. Or click Launch Rust on this page to open the game through Steam and connect.