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Dive report

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 7m ago

moddedcarbon
Drop in
0/ ? players now
07-day averagepeak –
#15,790ranktop 71%
resetsno wipes5 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

01020304014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 01:10 UTC1d ago – – – 0
Fri 16 Oct, 06:10 UTC2d ago – – – 0
Fri 16 Oct, 04:56 UTC2d ago – – – 0
Fri 16 Oct, 02:02 UTC2d ago – – – 0
Wed 14 Oct, 10:10 UTC4d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC9d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC16d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC23d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC30d ago 0 – 7.1 days 0
Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TrinityRust.com | AU - Dev appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TrinityRust.com | AU - Dev: Oceania Rust servers and Modded Rust servers. The server list shows it under Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on TrinityRust.com | AU - Dev?

The server browser shows these tags for TrinityRust.com | AU - Dev: gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): It holds 0 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does TrinityRust.com | AU - Dev perform?

The last 48 hours saw an average of 32 server fps, never dropping below 32. The entity count reached a high of 141,423, covering buildings, deployables and everything else. Memory use peaked at 4,265 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of TrinityRust.com | AU - Dev?

No region tag comes from TrinityRust.com | AU - Dev, though the name points to Oceania. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 51.161.198.169:28010.

What's the uptime like for TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev is live as of this check. The uptime it gives puts the last restart at roughly 32 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for TrinityRust.com | AU - Dev?

The version on TrinityRust.com | AU - Dev is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does TrinityRust.com | AU - Dev follow for wipes?

TrinityRust.com | AU - Dev keeps no wipe schedule because it builds a new world every few hours, and none of those resets is a wipe.

Rules and settings

What settings and rules have been applied to TrinityRust.com | AU - Dev?

No gather rate appears in the name of TrinityRust.com | AU - Dev. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What's the map on TrinityRust.com | AU - Dev?

The map on TrinityRust.com | AU - Dev is procedural and size 4,950, generated by the game with seed 800530180. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Population

Is TrinityRust.com | AU - Dev busy?

At this moment TrinityRust.com | AU - Dev is carrying 0 players. Across the last seven days, the typical count has been 0 players.

Where does TrinityRust.com | AU - Dev sit in the rankings?

For player hours in the last seven days, TrinityRust.com | AU - Dev ranks #15,790, within the top 71% of ranked servers.

Join info

How do you get into TrinityRust.com | AU - Dev?

To join, open Rust, hit F1, and enter client.connect 51.161.198.169:28010. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://trinityrust.com/.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp0
Max players It holds 0 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.