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Dive report

Just Survive Australia

Offline EU 51.161.199.238:60419 checked 16d ago

biweekly wipes moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#16,537ranktop 70% · #2532 in EU
18d agolast wipebiweekly schedule
9d 23hnext wipeWed 28 Oct, 09:05 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Wednesday 28 October, 09:05 UTC, in 9d 23h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Just Survive Australia appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Just Survive Australia: EU Rust servers, live and Modded Rust servers. You can find it on the server list by these filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags on Just Survive Australia?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^b (Biweekly): It wipes fortnightly; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): Its browser listing sits under Europe — that is the tag list Just Survive Australia puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the location of Just Survive Australia?

The EU tag marks Just Survive Australia as being in Europe. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 51.161.199.238:60419.

What's the uptime like for Just Survive Australia?

Right now Just Survive Australia is offline, having last been seen 16 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 30 September 2026 is when Rust Going Deep first saw it.

What Rust version is Just Survive Australia on?

On Linux, Just Survive Australia runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Just Survive Australia wipe?

An estimate from biweekly: 14 days after its last wipe gives Just Survive Australia's next wipe. Expect the next wipe on Wednesday 28 October at 09:05 UTC. This world has been running since 18 days ago. A wipe schedule covering every two weeks is published in its tags.

Map and rules

Which rules and settings is Just Survive Australia running?

No gather rate appears in the name of Just Survive Australia. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Just Survive Australia?

Just Survive Australia uses a procedural map of size 2,500 with seed 884524039, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is Just Survive Australia busy?

The last sighting of Just Survive Australia was 16 days 20 hours ago; it is offline right now.

Where does Just Survive Australia sit in the rankings?

Just Survive Australia ranks #16,537 for player hours over the last seven days, #2,532 in Europe and in the top 70% of ranked servers.

Join info

What's the process to join Just Survive Australia?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.161.199.238:60419.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^b,EU,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build The build number is 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.