Test server
Online EU 51.195.88.143:20550 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 7h. The force wipe · high confidence
Coming wipes
- 18d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:10 UTC15d ago | 0 | – | running | 0 |
| Fri 25 Sep, 09:41 UTC23d ago | 1 | halved by day 1 | 7.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 390/ 1000
- 34/ 700
- 100/ 1000
- 12/ 700
- 40/ 1000
- 96/ 650
Quick answers
Tags and search
Where does Test server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test server are: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Test server?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe — that is the tag list Test server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on Test server?
Average server fps for the last 48 hours was 233, and the lowest was 171. Buildings, deployables and all other world objects added up to as many as 9,818 entities. The top memory figure was 1,189 MB. Players experience lag when fps drops and entities climb.
Where can you find Test server?
Its location is Europe, according to the EU tag Test server displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 51.195.88.143:20550.
Is Test server up, and how often does it stay online?
Test server is up and reachable at the moment. According to its reported uptime, the last restart was about 8 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 19 September 2026.
What Rust version is Test server on?
Rust network protocol 2634 and build 167781 is what Test server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Test server follow for wipes?
The only wipe Test server takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. The world you are on now was created 15 days 21 hours. The tags list wipes scheduled every month.
What happens on wipe day at Test server?
Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 1, the pop had dropped under half.
Rules and settings
What settings are in place on Test server?
No gather rate appears in the name of Test server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.
Which map is active on Test server?
Test server uses a procedural map of size 1,500 with seed 712372, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on Test server?
Out of 10 slots, 0 are filled on Test server right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 14:00 UTC drew the most players, 0 on average.
What position does Test server hold in the server rankings?
Over the last seven days, Test server sits at #15,479 by player hours, among the top 70% of all ranked servers and #2,529 in Europe.
Getting in
What's the way to join Test server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.195.88.143:20550.
