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Dive report

A Shockbyte x Discord Production Rust Server

Online 51.38.155.213:29460 checked 10m ago

Drop in
0/ 125 players now 0% full
07-day averagepeak –
#15,781ranktop 71%
3h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
0123411:0012:0013:00Wiped Sun 18 Oct, 11:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040011:0012:0013:00Wiped Sun 18 Oct, 11:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does A Shockbyte x Discord Production Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include A Shockbyte x Discord Production Rust Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Survival, as standard Rust does it; mp125 (Max players): There are 125 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list A Shockbyte x Discord Production Rust Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on A Shockbyte x Discord Production Rust Server?

It averaged 252 server fps over the last 48 hours, with a low of 249. At its peak it carried 7,907 entities, including buildings and deployables. The top memory figure was 1,783 MB. Players experience lag when fps drops and entities climb.

What's the location of A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 51.38.155.213:29460.

How reliable is A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is up and reachable at the moment. Its reported uptime shows a restart about 1 hours ago. Rust Going Deep has had it on record since 18 October 2026.

What Rust version is A Shockbyte x Discord Production Rust Server on?

The version on A Shockbyte x Discord Production Rust Server is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does A Shockbyte x Discord Production Rust Server follow for wipes?

A Shockbyte x Discord Production Rust Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 3 hours is how long ago this world came into being.

Map and rules

Which rules and settings is A Shockbyte x Discord Production Rust Server running?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses a procedural map of size 1,500 with seed 50000, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

How many players are on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is holding 0 players on its 125 slots at the moment. Over the past week it has drawn 0 players on average.

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

For player hours in the last seven days, A Shockbyte x Discord Production Rust Server ranks #15,781, within the top 71% of ranked servers.

How to join

What's the process to join A Shockbyte x Discord Production Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.38.155.213:29460.

What each one means

Server tags

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp125
Max players There are 125 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.