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Dive report

[SEA] Malaysia Rust | Friday Weekly

Online EA 51.79.163.230:60400 checked 10m ago

weekly wipes vanillaoxide
Drop in
4/ 100 players now 4% full
27-day averagepeak 7
#2,271ranktop 10% · #233 in EA
2d agolast wipeweekly schedule
4d 5hnext wipeThu 22 Oct, 16:08 UTC

Players

AveragePeak
0246811:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

025507510011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 10% of all ranked servers, top 43% in EA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 22 October, 16:08 UTC, in 4d 5h. Every Thursday at 16:08 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held25%else halves by day 4

Coming wipes

  • 4d 5h
    Thu 22 Oct, 16:08 UTC
  • 11d 5h
    Thu 29 Oct, 16:08 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 5h
    Thu 12 Nov, 16:08 UTC
  • 32d 5h
    Thu 19 Nov, 16:08 UTC
  • 39d 5h
    Thu 26 Nov, 16:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:08 UTC2d ago 7 – running 1
Thu 8 Oct, 16:19 UTC9d ago 14 halved by day 2 7 days 0
Thu 1 Oct, 18:19 UTC FW16d ago 15 halved by day 4 6.9 days 0
Thu 24 Sep, 16:08 UTC23d ago 19 halved by day 4 7.1 days 4
Thu 17 Sep, 16:09 UTC30d ago 12 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [SEA] Malaysia Rust | Friday Weekly appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [SEA] Malaysia Rust | Friday Weekly are: Rust community servers, going deep and Vanilla Rust servers. You can find it on the server list by these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What's the meaning of the tags on [SEA] Malaysia Rust | Friday Weekly?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^w (Weekly): Weekly wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; EA (East Asia): The server browser lists it under East Asia — that is the tag list [SEA] Malaysia Rust | Friday Weekly puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the performance like on [SEA] Malaysia Rust | Friday Weekly?

It averaged 85 server fps over the last 48 hours, with a low of 75. At its peak it carried 104,619 entities, including buildings and deployables. 4,725 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is [SEA] Malaysia Rust | Friday Weekly in?

[SEA] Malaysia Rust | Friday Weekly lists Asia as its location, with the EA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 51.79.163.230:60400.

Is [SEA] Malaysia Rust | Friday Weekly up, and how often does it stay online?

[SEA] Malaysia Rust | Friday Weekly is up and reachable at the moment. The uptime it gives puts the last restart at roughly 15 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for [SEA] Malaysia Rust | Friday Weekly?

The version on [SEA] Malaysia Rust | Friday Weekly is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does [SEA] Malaysia Rust | Friday Weekly follow for wipes?

The wipe rhythm for [SEA] Malaysia Rust | Friday Weekly is every Thursday at 16:08 UTC. Thursday 22 October at 16:08 UTC is when the next wipe is due. 2 days 18 hours is how long ago this world came into being. Its tags carry a wipe schedule that runs weekly.

What can you expect on wipe day at [SEA] Malaysia Rust | Friday Weekly?

The average peak across recent wipes is 12 players. The peak crowd on the latest wipe came 23 hours in. The crowd held above half that peak until the next wipe in 25% of recent wipes. Otherwise, the crowd sank below half by day 4.

Settings and map

Which rules and settings is [SEA] Malaysia Rust | Friday Weekly running?

No gather rate appears in the name of [SEA] Malaysia Rust | Friday Weekly. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. Oxide plugins are running here. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC is on: Valve's anti-cheat is active.

Which map is active on [SEA] Malaysia Rust | Friday Weekly?

The map on [SEA] Malaysia Rust | Friday Weekly is procedural and size 4,250, generated by the game with seed 1042219269. RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on [SEA] Malaysia Rust | Friday Weekly?

Out of 100 slots, 4 are filled on [SEA] Malaysia Rust | Friday Weekly right now. For the past week, players averaged 2 with a high of 7. At 15:00 UTC in the last 48 hours, the average reached its highest: 6 players.

What position does [SEA] Malaysia Rust | Friday Weekly hold in the server rankings?

Over the last seven days, [SEA] Malaysia Rust | Friday Weekly sits at #2,271 by player hours, among the top 10% of all ranked servers and #233 in Asia.

Getting in

What's the process to join [SEA] Malaysia Rust | Friday Weekly?

Open Rust and press F1, then type client.connect 51.79.163.230:60400. Alternatively, click Launch Rust on this page to join via Steam. https://rankeval.gg/servers/rust-malaysia-server/sea-malaysiarust is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^w,^v,EA,gmvanilla,cs167781,ts8,^o

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Wipe schedule

^w
Weekly Weekly wipes.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.