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Dive report

A Shockbyte Rust Server

Online 51.79.214.130:24878 checked 9m ago

Drop in
0/ 125 players now 0% full
07-day averagepeak –
#15,769ranktop 71%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 08:08 UTC4d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does A Shockbyte Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include A Shockbyte Rust Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): Survival, as standard Rust does it; mp125 (Max players): It holds 125 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set — that is the tag list A Shockbyte Rust Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is A Shockbyte Rust Server lag-free?

The last 48 hours saw an average of 240 server fps, never dropping below 239. The entity count reached a high of 16,547, covering buildings, deployables and everything else. Memory use peaked at 2,795 MB. Players experience lag when fps drops and entities climb.

What's the location of A Shockbyte Rust Server?

There is no published region for A Shockbyte Rust Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 51.79.214.130:24878.

Is A Shockbyte Rust Server up, and how often does it stay online?

A Shockbyte Rust Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 4 days 5 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 4 days 7 hours.

What happens on wipe day at A Shockbyte Rust Server?

Across its recent wipes, the average busiest point drew 0 players. 0 hours after the latest wipe started, the crowd hit its peak.

Map and rules

Which rules and settings is A Shockbyte Rust Server running?

No gather rate appears in the name of A Shockbyte Rust Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

What's the map on A Shockbyte Rust Server?

A Shockbyte Rust Server uses a procedural map of size 2,000 with seed 808489829, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on A Shockbyte Rust Server?

A Shockbyte Rust Server is holding 0 players on its 125 slots at the moment. Over the past week it has drawn 0 players on average.

What position does A Shockbyte Rust Server hold in the server rankings?

Over the last seven days, A Shockbyte Rust Server is #15,769 by player hours, among the top 71% of all ranked servers.

Getting in

What's the process to join A Shockbyte Rust Server?

Open Rust and press F1, then type client.connect 51.79.214.130:24878. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp125
Max players It holds 125 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.