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Dive report

Rust @ ServerProject.net

Offline 51.83.172.143:29004 checked 5d ago

quad moddedoxide
Drop in
0/ 30 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
34d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust @ ServerProject.net appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust @ ServerProject.net are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What's the meaning of the tags on Rust @ ServerProject.net?

Rust @ ServerProject.net's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): The slot count is 30; ts4 (Group limit): You can have up to 4 in a team; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is Rust @ ServerProject.net in?

There is no published region for Rust @ ServerProject.net. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 51.83.172.143:29004.

Is Rust @ ServerProject.net up, and how often does it stay online?

Right now Rust @ ServerProject.net is offline, having last been seen 5 days 13 hours ago. It was up 27% of the time over the last full 7 days, 45 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Rust @ ServerProject.net?

Rust network protocol 2633 and build 163794 is what Rust @ ServerProject.net runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Rust @ ServerProject.net follow for wipes?

The wipes recorded for Rust @ ServerProject.net are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 34 days 20 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to Rust @ ServerProject.net?

Its name does not state a gather rate for Rust @ ServerProject.net. A group can have at most 4 players (quad). survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

What's the map on Rust @ ServerProject.net?

A game-generated procedural map of size 3,000 with seed 11124 is in play on Rust @ ServerProject.net. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

What's the population like on Rust @ ServerProject.net?

The last sighting of Rust @ ServerProject.net was 5 days 13 hours ago; it is offline right now. The seven-day average for players here is 0.

Where does Rust @ ServerProject.net sit in the rankings?

For player hours in the last seven days, Rust @ ServerProject.net ranks #15,843, within the top 72% of ranked servers. Within the quad group, its position is #635.

How to join

What's the process to join Rust @ ServerProject.net?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.83.172.143:29004. You can find its website at https://ServerProject.net/en.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp30
Max players The slot count is 30.
ts4
Group limit You can have up to 4 in a team.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The build number is 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.