Skip to the content
Dive report

4Netplayers Rust Server

Online 51.83.238.197:28100 checked 10m ago

Drop in
1/ 10 players now 10% full
07-day averagepeak 1
#7,161ranktop 32%
15h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.250.50.75111:0020:0005:0015:0000:0009:00Wiped Sat 17 Oct, 19:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304011:0020:0005:0015:0000:0009:00Wiped Sat 17 Oct, 19:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC15h ago – – running 0
Sun 11 Oct, 18:38 UTC6d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC13d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What's the meaning of the tags on 4Netplayers Rust Server?

The server browser shows these tags for 4Netplayers Rust Server: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Is 4Netplayers Rust Server lag-free?

Average server fps for the last 48 hours was 30, and the lowest was 29. At its peak it carried 91,179 entities, including buildings and deployables. 2,304 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What location is 4Netplayers Rust Server in?

No region comes from 4Netplayers Rust Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 51.83.238.197:28100.

How reliable is 4Netplayers Rust Server?

4Netplayers Rust Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 1 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 4 October 2026.

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does 4Netplayers Rust Server follow for wipes?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 15 hours is how long ago this world came into being.

What happens on wipe day at 4Netplayers Rust Server?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 47 hours in. The crowd held above half that peak until the next wipe in 50% of recent wipes. It held on until day 1, then dipped below half.

Map and rules

Which rules and settings is 4Netplayers Rust Server running?

Its name does not state a gather rate for 4Netplayers Rust Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.

What's the map on 4Netplayers Rust Server?

A game-generated procedural map of size 4,000 with seed 15867623 is in play on 4Netplayers Rust Server. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on 4Netplayers Rust Server?

Right now 1 players are on 4Netplayers Rust Server, which has 10 slots. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 11:00 UTC drew the most players, 1 on average.

What position does 4Netplayers Rust Server hold in the server rankings?

For player hours in the last seven days, 4Netplayers Rust Server ranks #7,161, within the top 32% of ranked servers.

Join info

What's the way to join 4Netplayers Rust Server?

To join, open Rust, hit F1, and enter client.connect 51.83.238.197:28100. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.