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Dive report

Rusty Zombie 4Netplayers

Offline 51.83.238.216:29200 checked 30d ago

quad moddedoxidesoftcore
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,478ranktop 70%
44d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rusty Zombie 4Netplayers appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rusty Zombie 4Netplayers are: Modded Rust servers and Best Rust zombie servers. You can find it on the server list by these filters: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags on Rusty Zombie 4Netplayers?

gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): There are 10 slots on this server; ts4 (Group limit): You can have up to 4 in a team; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): This server runs build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^s (Softcore): Softcore rules apply: death doesn't take everything, part of your inventory stays; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Rusty Zombie 4Netplayers puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find Rusty Zombie 4Netplayers?

No region comes from Rusty Zombie 4Netplayers. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 51.83.238.216:29200.

How reliable is Rusty Zombie 4Netplayers?

The server Rusty Zombie 4Netplayers is not reachable at the moment; the last sighting was 30 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Rusty Zombie 4Netplayers on?

On Linux, Rusty Zombie 4Netplayers runs Rust network protocol 2633 and build 164530. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does Rusty Zombie 4Netplayers wipe?

The wipes recorded for Rusty Zombie 4Netplayers are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 44 days 4 hours.

Rules and settings

What settings are in place on Rusty Zombie 4Netplayers?

No gather rate appears in the name of Rusty Zombie 4Netplayers. 4 players (quad) is the cap for a group. softcore is the game mode, Facepunch's gentler mode: some of your loot is kept. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Rusty Zombie 4Netplayers?

The map on Rusty Zombie 4Netplayers is procedural and size 4,500, generated by the game with seed 526772873. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on Rusty Zombie 4Netplayers?

Rusty Zombie 4Netplayers was last seen 30 days ago and is offline as you read this.

Where does Rusty Zombie 4Netplayers sit in the rankings?

For player hours in the last seven days, Rusty Zombie 4Netplayers ranks #15,478, within the top 70% of ranked servers. Among servers in the quad category, it holds #616.

How to join

What's the way to join Rusty Zombie 4Netplayers?

Open Rust and press F1, then type client.connect 51.83.238.216:29200. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp10
Max players There are 10 slots on this server.
ts4
Group limit You can have up to 4 in a team.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs164530
Build This server runs build 164530.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Difficulty

^s
Softcore Softcore rules apply: death doesn't take everything, part of your inventory stays.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.