4Netplayers.The.special.forces
Online 51.89.152.8:32600 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #631 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC2d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 2/ 100
- 0/ 233
- 1/ 200
- 27/ 350
- 102/ 400
- 35/ 150
Quick answers
Tags and filters
Where does 4Netplayers.The.special.forces appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include 4Netplayers.The.special.forces: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
How should you read the tags on 4Netplayers.The.special.forces?
gmsoftcore (Game mode): The mode is softcore, which is easier; mp10 (Max players): It holds 10 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list 4Netplayers.The.special.forces puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on 4Netplayers.The.special.forces?
Average server fps for the last 48 hours was 30, and the lowest was 30. The entity count reached a high of 112,653, covering buildings, deployables and everything else. 4,018 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What's the location of 4Netplayers.The.special.forces?
There is no published region for 4Netplayers.The.special.forces. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 51.89.152.8:32600.
Is 4Netplayers.The.special.forces up, and how often does it stay online?
4Netplayers.The.special.forces is live as of this check. According to its reported uptime, the last restart was about 39 hours ago. Over the past full 7 days it stayed up for 37 of 168 hours, or 22%. 15 September 2026 is when Rust Going Deep first saw it.
What Rust version is 4Netplayers.The.special.forces on?
On Linux, 4Netplayers.The.special.forces runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe info
When does 4Netplayers.The.special.forces wipe?
The wipes recorded for 4Netplayers.The.special.forces are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 2 days 11 hours ago.
What can you expect on wipe day at 4Netplayers.The.special.forces?
Across its recent wipes, the average busiest point drew 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
Which rules and settings is 4Netplayers.The.special.forces running?
No gather rate appears in the name of 4Netplayers.The.special.forces. 4 players (quad) is the cap for a group. softcore is the game mode, Facepunch's softer mode: you retain some loot. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on 4Netplayers.The.special.forces?
The map on 4Netplayers.The.special.forces is procedural and size 4,500, generated by the game with seed 1382625960. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
Is 4Netplayers.The.special.forces busy?
Right now 0 players are on 4Netplayers.The.special.forces, which has 10 slots. Across the last seven days, the typical count has been 0 players.
What position does 4Netplayers.The.special.forces hold in the server rankings?
Over the last seven days, 4Netplayers.The.special.forces is #15,848 by player hours, among the top 72% of all ranked servers. Within the quad group, its position is #631.
How to join
What's the process to join 4Netplayers.The.special.forces?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.89.152.8:32600.