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Dive report

US Testing Server

Online NA 54.39.102.131:22015 checked 14m ago

moddedoxide
Drop in
0/ ? players now
07-day averagepeak –
#15,807ranktop 72% · #1570 in NA
resetsno wipes5 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

0510152012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep5 Oct9 Oct14 Oct18 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:30 UTC2d ago – – – 0
Thu 15 Oct, 07:30 UTC3d ago – – – 0
Wed 14 Oct, 15:30 UTC3d ago – – – 0
Tue 13 Oct, 23:30 UTC4d ago – – – 0
Tue 13 Oct, 01:51 UTC5d ago 0 – 0.9 days 0
Sun 27 Sep, 06:43 UTC21d ago – – – 0
Sun 27 Sep, 05:48 UTC21d ago – – – 0
Sun 27 Sep, 05:26 UTC21d ago – – – 0
Sun 27 Sep, 04:39 UTC21d ago – – – 0
Sun 27 Sep, 04:33 UTC21d ago 0 – 15.9 days 0
Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does US Testing Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include US Testing Server: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on US Testing Server?

The server browser shows these tags for US Testing Server: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): The server browser lists it under North America. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does US Testing Server perform?

The last 48 hours saw an average of 20 server fps, never dropping below 20. The entity count reached a high of 3,007, covering buildings, deployables and everything else. 659 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find US Testing Server?

US Testing Server lists North America as its location, with the NA tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 54.39.102.131:22015.

Is US Testing Server up, and how often does it stay online?

US Testing Server is up and reachable at the moment. Its reported uptime shows a restart about 3 minutes ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 26 September 2026.

What is the Rust version for US Testing Server?

Rust network protocol 2634 and build 167584 is what US Testing Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does US Testing Server wipe?

Every few hours US Testing Server starts a new world, so nothing counts as a wipe and no schedule is kept.

Map and rules

What settings are in place on US Testing Server?

Its name does not state a gather rate for US Testing Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on US Testing Server?

A game-generated procedural map of size 1,024 with seed 1337 is in play on US Testing Server. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name CraggyIsland.

Population

How many players are on US Testing Server?

You would find 0 players on US Testing Server right now. Across the last seven days, the typical count has been 0 players.

Where does US Testing Server sit in the rankings?

US Testing Server ranks #15,807 for player hours over the last seven days, #1,570 in North America and in the top 72% of ranked servers.

Getting in

What's the process to join US Testing Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 54.39.102.131:22015.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp0
Max players It holds 0 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167584
Build This server runs build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.