Skip to the content
Dive report

Matt's Rust

Online 54.39.51.107:30000 checked 9m ago

Drop in
0/ 40 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct12 Oct15 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Matt's Rust appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Matt's Rust: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on Matt's Rust?

The server browser shows these tags for Matt's Rust: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on Matt's Rust?

The last 48 hours saw an average of 175 server fps, never dropping below 149. At its peak it carried 45,851 entities, including buildings and deployables. 3,411 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of Matt's Rust?

Matt's Rust does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 54.39.51.107:30000.

How reliable is Matt's Rust?

Matt's Rust is up and reachable at the moment. Its reported uptime shows a restart about 16 days 6 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 2 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Matt's Rust?

Rust network protocol 2634 and build 166494 is what Matt's Rust runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does Matt's Rust wipe?

Matt's Rust's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 7 hours is how long ago this world came into being.

Map and rules

Which rules and settings is Matt's Rust running?

No gather rate appears in the name of Matt's Rust. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.

What's the map on Matt's Rust?

Matt's Rust uses a procedural map of size 3,000 with seed 1679882896, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on Matt's Rust?

Matt's Rust is holding 0 players on its 40 slots at the moment. The seven-day average for players here is 0.

What's Matt's Rust's rank among Rust servers?

For player hours in the last seven days, Matt's Rust ranks #15,826, within the top 72% of ranked servers.

Join info

What's the process to join Matt's Rust?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 54.39.51.107:30000.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players The slot count is 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build It's on build 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.